Add revealTile function
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2 changed files with 64 additions and 15 deletions
44
src/Lib.hs
44
src/Lib.hs
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@ -1,5 +1,6 @@
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module Lib
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( flagTile
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, revealTile
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, printBoard
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, Board(..)
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, Tile(..)
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@ -18,15 +19,15 @@ data Tile
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deriving (Eq, Show)
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data TileState
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= Revealed
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= Hidden
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| Flagged
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| Hidden
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| Revealed
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deriving (Eq, Show)
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type Coordinates = (Int, Int)
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flagTile :: Board -> Coordinates -> Board
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flagTile (Board board) (x, y) =
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flagTile :: Coordinates -> Board -> Board
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flagTile (x, y) (Board board) =
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case findTile (Board board) (x, y) of
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(Just tile) -> flagHiddenTile tile
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Nothing -> Board board
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@ -35,6 +36,31 @@ flagTile (Board board) (x, y) =
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flagHiddenTile (Bomb Hidden) = replaceTile (Board board) (x, y) (Bomb Flagged)
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flagHiddenTile _ = Board board
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revealTile :: Coordinates -> Board -> Board
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revealTile (x, y) (Board board) =
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case findTile (Board board) (x, y) of
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(Just tile) -> revealHiddenTile tile
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Nothing -> Board board
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where
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revealHiddenTile (Value 0 Hidden) =
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revealTile (x - 1, y - 1) .
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revealTile (x, y - 1) .
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revealTile (x + 1, y - 1) .
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revealTile (x - 1, y) .
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revealTile (x + 1, y) . revealTile (x - 1, y + 1) . revealTile (x, y + 1) . revealTile (x + 1, y + 1) $
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replaceTile (Board board) (x, y) (Value 0 Revealed)
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revealHiddenTile (Value value Hidden) = replaceTile (Board board) (x, y) (Value value Revealed)
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revealHiddenTile (Bomb Hidden) = revealAll (Board board)
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revealHiddenTile _ = Board board
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revealAll :: Board -> Board
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revealAll (Board board) = Board $ map revealLine board
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where
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revealLine = map revealSingleTile
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revealSingleTile (Value value Hidden) = Value value Revealed
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revealSingleTile (Bomb Hidden) = Bomb Revealed
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revealSingleTile tile = tile
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replaceTile :: Board -> Coordinates -> Tile -> Board
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replaceTile (Board board) (x, y) tile =
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let (firstRows, line:lastRows) = splitAt y board
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@ -58,9 +84,9 @@ printBoard :: Board -> String
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printBoard (Board board) = concatMap printLine board
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where
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printLine line = concatMap printTile line ++ "\n"
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printTile (Bomb Hidden) = "#"
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printTile (Bomb Revealed) = "B"
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printTile (Value _ Hidden) = "#"
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printTile (Bomb Hidden) = "#"
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printTile (Bomb Revealed) = "B"
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printTile (Value _ Hidden) = "#"
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printTile (Value x Revealed) = show x
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printTile (Bomb Flagged) = "F"
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printTile (Value _ Flagged) = "F"
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printTile (Bomb Flagged) = "F"
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printTile (Value _ Flagged) = "F"
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